All videos

    How Many Poker Chips Do You Actually Need? (Home Cash Game)

    Everybody says 500. But a chip set isn't one number, it's four piles of colors, and the smallest pile decides how many buy-ins you can make. We count the same 500 set two ways: the usual buy-in that runs dry at six players, and a top-down buy-in that seats ten and still covers 50 rebuys.

    Chapters

    1. 0:00 — The 500 set that ran out at the first rebuy
    2. 0:51 — Where "500" comes from
    3. 1:22 — The whole formula
    4. 1:37 — The usual buy-in (49 chips)
    5. 1:59 — Six players use every red chip
    6. 2:23 — You ran out of one color
    7. 2:36 — The top-down buy-in (31 chips)
    8. 2:49 — Won't we run out of small chips?
    9. 3:03 — The rebuy rule that saves the set
    10. 3:16 — Same 500 set: 10 players and 50 rebuys
    11. 3:35 — The catch: count colors, not pieces
    12. 3:50 — When 500 isn't enough
    13. 4:04 — The count that balances
    14. 4:36 — How many chips to own
    Read the full transcript (auto-captions)

    Most home games that run out of poker chips still have over 200 chips sitting in the case. Okay, so picture this. It's Friday night, quarter 50, six people around your kitchen table. Everybody bought in for 50 bucks. And an hour in, somebody wants to re-buy. So, you reach into the case and there's nothing you can give them. Not a single red chip left. And the worst part is that you did your homework. You looked up how many poker chips you need for a home game. Everybody gave you the same answer, which was 500. So, you bought the 500 piece set. It sounded like the one purchase that would make you a real host. So, you do what any host does at that point, which is grab a stack from your old set and hope nobody notices. And everybody notices. But what nobody tells you is that you didn't run out of chips. You ran out of one color. So, let's count a real quarter 50 game properly, stack by stack, with the exact same 500 set. How many people it really seats, how many re-buys it really covers, and at the end the one count that tells you if your table actually balances. Now, before we count anything, it's worth knowing where 500 comes from. Read the comments under any video about home cash games and it's the same question over and over. Someone planning a quarter 50 game for 10 players trying to work out how many racks and stacks they need. Someone buying a cash game set asking if they should add an extra rack or two of fives. And someone asking if the chips left after 10 buy-ins are enough for the re-buys. 500 is where everybody lands because it sounds safe and because it's the most common set size. But nobody asking that question says how many chips they put in each stack and that's the only number that matters. So, here's the whole formula and it's almost embarrassing how simple it is. The chips you need are the number of players times the chips in each buy-in plus whatever you hand out for re-buys. That's it. And the part everybody skips is the middle one because the chips in each buy-in is a number you get to choose. So, let's use a real quarter 50 game. White is a quarter, red is a dollar, green is five, and black is 25. The blinds are a quarter and 50 cents and everybody buys in for $50. Now, here's how most of us build that buy-in. Everybody bets in dollar chips, so we give out plenty of reds. 20 whites, 25 reds, and four greens. That's 50 bucks, it's 49 chips, and it looks like a really nice stack. Now, a 500 set usually comes as 150 whites, 150 reds, 100 greens, and 100 blacks. Six players at 25 reds each is 150 reds. So, the moment the last person sits down, every red chip you own is already on the table, and the first rebuy gets nothing. >> [music] >> Meanwhile, 206 chips are still sitting in the case. 30 whites, 76 greens, and 100 blacks, and not one of them is the chip everybody bets with. And that's the whole trick. A chip set isn't one number, it's four little piles, and the smallest pile decides how many buy-ins you can make. It's like a variety pack of soda where everybody only drinks the cola. You can have 20 cans in the fridge and still be out. So, let's build the buy-in the other way, from the top down. Same $50, 12 whites, 12 reds, and seven greens. That's $3 + 12 + 35, so it's still 50, but it's 31 chips instead of 49. And yes, it looks smaller. And I know the first thing you're thinking because it's the top worry in every comment section. Won't everybody run out of small chips? They won't because 12 whites pays your blinds for four full trips around the table, and by then the pot is making change for you. Every hand that gets played breaks big chips into small ones. And here's the rebuy rule that saves the whole set. When somebody rebuys, you don't build them a new stack. You hand them two black chips, that's $50, it's two chips, and he breaks them in the next pot like everybody else. Not a single red leaves the case. So, let's count the same 500 set again. A full table, 10 players with the new buy-in takes 120 whites, 120 reds, and 70 greens. That still leaves 100 blacks in the case, and at two blacks a rebuy, that's 50 rebuys before you run out of anything. So, the exact same set that ran dry at six people now seats a full table of 10 and covers 50 rebuys. Now, there's a catch, and I want to be fair about it. This only works if your set has enough big chips. A lot of 500 sets come in five colors with only 50 blacks, and that's 25 rebuys, not 50, which is still plenty for one table. But before you buy anything, count your colors, not your pieces. So, when do you actually need more than 500? When your game outgrows one table. Two tables is 16 people and 16 buy-ins is 192 whites. A 500 set only has 150. That's the night 750 or 1,000 makes sense, not before. And here's the count I promised. At the end of the night, every chip on the table should add up to $50 times every buy-in and every rebuy. Six buy-ins and four rebuys is $500. So the chips on the table have to count to 500. And that's where most games fall apart because 3 hours in, somebody grabs two blacks and says he'll settle up at the end. And by the end, nobody remembers if that was his second rebuy or his third. That's the part I built Home Game Poker for. The host taps rebuy, it logs it, and when everybody cashes out, it tells you if the table balances. It doesn't take bets, hold money, or move money. It just keeps count. So here's how many chips I'd actually tell you to own for a quarter 50 game. Up to six players, a 300 set is plenty. Seven to 10 players with rebuys, the 500 set, as long as you build the buy-in from the top down and hand out rebuys in black chips. And two tables, 750 to 1,000. And whatever you already own, count the colors, not the pieces, because the smallest pile is your real number. So back to that kitchen table. An hour in, somebody wants to rebuy, and this time you reach into the case, hand him two black chips, and the game never even stops. The case was never too small. You were just building the stack upside down. So tell me in the comments what stakes you play, what the buy-in is, and how you split the stack. And if your group is still learning, here's how to play poker from the very first card. >> [music]

    Read the guide

    Run your next game with HG Poker

    Keep buy-ins, rebuys and results together. Your group pays each other outside the app.