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    10 MORE Home Poker Arguments: Who's Actually Right? (Part 2)

    Part 2 of the series. Every spot comes from one of our own ruling shorts (the raise, the card on the floor and the missed burn are the three biggest fights we've ever posted) plus the comments people left arguing about them. Each ruling is checked against standard card-room rules (Poker TDA, Robert's Rules), with the home-game difference said honestly. The run-it-twice one I'll leave to you.

    Chapters

    1. 0:00 — A raise has to be double
    2. 0:58 — 10 The mucked straight flush
    3. 1:35 — 9 The all-in that's too small to raise
    4. 2:06 — 8 Check-raise: legal or sandbagging?
    5. 2:34 — 7 The dealer adds a wild card
    6. 3:02 — 6 Four aces, then a fifth
    7. 3:34 — 5 Run it twice when you're behind
    8. 4:02 — 4 Showing your hand to the guy next to you
    9. 4:32 — 3 The dealer forgot to burn
    10. 5:03 — 2 A card on the floor after the pot
    11. 5:34 — 1 Bet twenty, raise to fifty
    12. 6:11 — The one half the table calls cheating
    13. 6:43 — Would you let him run it twice?
    Read the full transcript (auto-captions)

    Jen bets 20, Dave makes it 50, and Mike slaps the table and says you can't do that because a raise has to be double. So, that fight is one of 10 more home poker arguments in this video, and for every one of them I'll tell you who's actually right. And right now Dave is saying he's played for 10 years and never heard of that rule. And Mike is saying that's because Dave has been playing it wrong for 10 years, and everybody's looking at you because it's your house. If you missed part one, it covered string bets, the one big chip, and the slow roll, and I'll put it at the end of this video. Our game is still the same casual 25 cent 50 cent game around a kitchen table. Nobody deals for a living, and the dealer is whoever had the deck last. And every spot in this one comes from our own shorts, where these exact fights pulled a few hundred thousand views between them. And the rest comes from the comments people left arguing about them. So, for each one you'll get the moment, what the table yells, the actual ruling, and where it comes from, and the house rule that stops it next time. They go from the smallest fight to the biggest one. And there's one move on this list that half of every home game calls cheating, even though it's legal in every card room I know of. I'll tell you which one it is at the end. Number 10 is the hand that got thrown away. Sam calls on the river, the other guy says flush, and Sam tosses his cards face down into the muck. And then somebody flips them over, and it's a straight flush. And at our table there's a high hand jar for the best hand of the night, so now he wants the pot and the jar. The rule people quote is card speak, and it's true, but it only works for cards that are on the table. So, once you throw your own hand away, it's dead, even if it would have won, which means Sam gets neither. The one exception in a card room is a hand you showed face up that the dealer swept by mistake, which the floor can bring back if it's clearly your cards. So, the house rule is turn both cards over and let the table read them because nobody can pay a hand they never saw. Number nine is the all-in that's too small to be a raise. Jen bets 20, Mike goes all-in for 30 because that's all he has, and when it gets back to Jen, she wants to come over the top. And the rule is that a full raise has to be at least as big as the bet before it. So, Mike's extra 10 isn't a full raise, and it doesn't reopen the betting for Jen. Anybody who hasn't acted yet can still raise, but Jen already made her decision. So, she can only call the extra ten or fold. And one commenter brought up this exact spot because it's the rule that most home games have never heard of, right up until a short stack goes all in. Number eight is the check raise. Dave checks, Mike bets, Dave raises, and Mike says that's sandbagging, you can't check and then raise. And in a lot of old home games that really was the house rule, but in card rooms it's completely legal and checking a strong hand so somebody else does the betting has been part of poker forever. Robert's Rules even says some small low limit games don't allow it, so a no check raise game isn't wrong, it just has to say so before the first hand. And our short on this one got more comments than shorts with ten times the views, which tells you how many tables still play at the old way. Number seven only happens at home because it's dealer's choice. The cards are out, you're holding a full house, and the dealer says, "Oh, and one-eyed jacks are wild." And suddenly your full house is losing. In a card room this can't come up because nobody calls wild cards there, but every home game that plays dealer's choice runs on the same rule. The dealer names the game and every wild card before the first card comes out, and once the deal starts, nothing gets added. So the dealer's rule doesn't count this hand, and if he wants jacks wild, he can call it the next time the deal comes back to him. Number six is the fifth ace. You turn over four aces, which you might see once in your life, and the other guy turns over an ace of his own. And now there are five aces on the table, which means somebody mixed two decks, and the table splits between you won and nobody won. The card room answer is that a deck with a duplicate card is fouled, so the hand doesn't count, and every chip goes back to whoever put it in. It feels terrible when you're the one holding four aces, but you can't win a hand that was dealt from a deck that couldn't exist. And the fix at home is boring because it's keeping the old decks in a different drawer and fanning a new deck face up before the first hand. Number five is run it twice. Dave goes all in, Jen calls, the cards go face up, and Dave is way behind, so now he asks to run it twice. And Jen says no, and Dave says that's not fair, everybody runs it twice. But running it twice only happens when every player in the hand agrees, and either one can say no for any reason, including the fact that she's ahead. So Jen is right, and nobody gets to her a bad sport because she got her chips in with the better hand. And if you wanted at your table, the clean house rule is that you agree to it before anyone's cards are shown, so nobody only asks when they're behind. Number four is showing your cards to the guy next to you. Mike Folds leans over to Sam who's also folded and shows him the hand, and Sam's face says everything while Jen and Dave are still playing. And people say, "What's the harm? We're both out." But the card room rule is one player to a hand, so you don't show your cards or talk about them while the hand is still going even to somebody who folded. Because Dave is watching Sam, and when Sam winces at the turn card, Dave just learned something about the deck that Jen doesn't know. So, the house rule is that your cards stay hidden until the pot is pushed, and then you can show anybody you want. Number three is the burn card. It's the river the dealer forgets to burn and turns the top card, and it gives Jen her flush. And Dave says that card was supposed to be the burn, so the real river is the next one, and he wants it fixed. The card room rule is that a missed burn gets corrected if it's caught before anyone acts on that street. But once there's been betting on it, the card stands. So, if Dave said something the second it hit the table, the dealer fixes it, and if he waited until he'd bet and lost, he's too late. And the reason is that nobody knew what the next card was anyway, so the missed burn didn't change anything except which random card came out. Number two is the card on the floor. You win the biggest pot of the night and the chips are already stacked in front of you. And then somebody picks up the deck to shuffle, and there's a card lying under the table, and the guy who lost says the deck was short, so the hand didn't count, and he wants his chips back. But the pot was already pushed, and once a pot has been awarded, the hand stands, so the chips stay with you. And a missing card didn't actually help or hurt either of you because the deck was still random, and nobody knew which card was gone. So, the house rule is that anything about the deck gets raised before the pot is pushed, and when a card turns up, you count the deck before the next hand. And number one is the raise from the start of this video with more views than everything else on this list. Jen bets 20, Dave makes it 50, and Mike says a raise has to be double, so it's 40 or nothing. But in no limit, double is the smallest raise, not the only one because a raise has to be at least as big as the last better raise. So, with Jen at 20, the least Dave can make it is 40. And 50 is more than 40, so it's completely legal and Dave could make it 100 or all of his chips if he wanted to. Where Mike has a point is limit poker where every raise is a fixed size and plenty of home games play that way without ever saying so. So, the house rule is to say no limit or limit before the first hand and in no limit a raise just has to at least match the bet before it. So, look at all 10 again. Three of them are about a deck that went wrong, the burn, the fifth ace, and the card on the floor. And the answer every time depends on when somebody spoke up before the action or after the pot. And a lot of the others are rules the table is sure it knows like a raise has to be double or no check raising. And those turn out to be house rules that nobody ever said out loud. And the one half the table calls cheating is number eight. A check raise feels like a trick, but it's legal in every card room unless your game says otherwise before the first hand. So, back to Dave and his 50. He was right, Mike was wrong, and one sentence before the first hand would have stopped the whole thing. Now, tell me in the comments, would you let somebody who's behind run it twice or make him take one card like everybody else? And part one is right here if you missed it with 10 more of these. >> [music]

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